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Yoot Tower SEGA The main reason why we just had to get a hold of Yoot Tower is basically because electronicmusic.com wasn't around when Sim Tower (inspired by Yoot Towers' designer Yoot Saito) and Sim City were all the rage, which means that all those amazing sound effects and the gloriously repetetive theme tunes remain to this day undocumented by this website. Gone are the mind numbing looping themes, instead replaced with a surprisingly random and sound effect packed soundtrack, including short but effective tunes, that really do help add to the onscreen action, any one of which can be disabled or enabled depending on what kind of ambience you're looking for. After several hours I did end up unchecking the radio button that controls the wonderful swooshing sound of the elevators, primarily because I managed to install several, all running at the same time in my ridiculously impractical, and financially doomed tower.
The game itself is a technological marvel, with enhanced AI and a complex instruction set that really does seem to give the occupants minds of their own. Stick a microphone in the face of people down in the lobby, for example, and actually find out what they think about the place. Alter menus in the many and various restaurant types, and even choose what kinds of movies are shown Rating - 615,920 (out of a possible 1,000,000) electronicmusic.com/features/reviews/games/yoottower.html |